Falls apart when something goes wrong, and can't tell you why
Hovers at the edge of the group, wanting in
Can't lose a game without the afternoon ending
Has friends, but they never quite stick
Goes quiet, or goes loud, and neither one helps
Spotting a feeling before it takes over
Coming back down again
Taking turns when you really don't want to
Walking up to a game that's already started
Disagreeing with someone and still being friends afterwards
Saying sorry and meaning it
Losing
Staying in the room anyway
Cooperative games where one person can't win alone.
Stories where somebody gets it badly wrong and has to fix it.
Drawing what angry looks like.
A team build where two children want different things and have to sort it out themselves — with us close by, not in the middle.
We'll tell you honestly whether this is the right club.